| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 効果 |
|---|---|---|---|---|---|---|
| Last Resort | ノーマル | 物理 | 140 | 100% | 5 | This move fails unless the user has already used all the other moves it knows. |
| Iron Tail | はがね | 物理 | 100 | 75% | 15 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Wild Charge | でんき | 物理 | 90 | 100% | 15 | The user takes 1/4 of the damage dealt by this move. |
| Facade | ノーマル | 物理 | 70 | 100% | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Secret Power | ノーマル | 物理 | 70 | 100% | 20 | An attack with effects that vary by location. |
| U-turn | むし | 物理 | 70 | 100% | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Knock Off | あく | 物理 | 65 | 100% | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Spark | でんき | 物理 | 65 | 100% | 20 | An attack that may cause paralysis. |
| Aerial Ace | ひこう | 物理 | 60 | — | 20 | This move never misses. |
| Covet | ノーマル | 物理 | 60 | 100% | 25 | If the user is not already holding an item, it steals the target’s held item. |
| Acrobatics | ひこう | 物理 | 55 | 100% | 15 | This move’s power is doubled if the user isn’t holding an item. |
| Cut | ノーマル | 物理 | 50 | 95% | 30 | Cuts using claws, scythes, etc. |
| Dual Wingbeat | ひこう | 物理 | 40 | 90% | 10 | The user attacks twice in a row. |
| Pursuit | あく | 物理 | 40 | 100% | 20 | Heavily strikes switching POKéMON. |
| Quick Attack+1 | ノーマル | 物理 | 40 | 100% | 30 | Lets the user get in the first hit. |
| Astonish | ゴースト | 物理 | 30 | 100% | 15 | An attack that may shock the foe into flinching. |
| Nuzzle | でんき | 物理 | 20 | 100% | 20 | Paralyzes the target. |
| Fling | あく | 物理 | — | 100% | 10 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. |
| Frustration | ノーマル | 物理 | — | 100% | 20 | An attack based on lack of loyalty. |
| Return | ノーマル | 物理 | — | 100% | 20 | An attack that is based on loyalty. |
| Solar Beam | くさ | 特殊 | 120 | 100% | 10 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. |
| Thunder | でんき | 特殊 | 110 | 70% | 10 | Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Energy Ball | くさ | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Thunderbolt | でんき | 特殊 | 90 | 100% | 15 | Has a 10% chance of paralyzing the target. |
| Discharge | でんき | 特殊 | 80 | 100% | 15 | Has a 30% chance of paralyzing targets. |
| Air Slash | ひこう | 特殊 | 75 | 95% | 15 | Has a 30% chance of making the target flinch. |
| Signal Beam | むし | 特殊 | 75 | 100% | 15 | A strange beam attack that may confuse the foe. |
| Rising Voltage | でんき | 特殊 | 70 | 100% | 20 | This move’s power is doubled if the target is under the effect of Electric Terrain. |
| Volt Switch | でんき | 特殊 | 70 | 100% | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Hidden Power | ノーマル | 特殊 | 60 | 100% | 15 | The power varies with the POKéMON. |
| Round | ノーマル | 特殊 | 60 | 100% | 15 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Shock Wave | でんき | 特殊 | 60 | — | 20 | A fast and unavoidable electric attack. |
| Swift | ノーマル | 特殊 | 60 | — | 20 | Sprays star-shaped rays that never miss. |
| Electroweb | でんき | 特殊 | 55 | 95% | 15 | Lowers targets’ Speed stats by 1 stage. |
| Charge Beam | でんき | 特殊 | 50 | 90% | 10 | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. |
| Snore | ノーマル | 特殊 | 50 | 100% | 15 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Thunder Shock | でんき | 特殊 | 40 | 100% | 30 | An electrical attack that may paralyze the foe. |
| Electro Ball | でんき | 特殊 | — | 100% | 10 | The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150). |
| Agility | エスパー | 変化 | — | — | 30 | Boosts the user’s Speed stat by 2 stages. |
| Attract | ノーマル | 変化 | — | 100% | 15 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Baton Pass | ノーマル | 変化 | — | — | 40 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. |
| Charge | でんき | 変化 | — | — | 20 | Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charm | フェアリー | 変化 | — | 100% | 20 | Lowers the target’s Attack stat by 2 stages. |
| Confide | ノーマル | 変化 | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Defog | ひこう | 変化 | — | — | 15 | Lowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. |
| Double Team | ノーマル | 変化 | — | — | 15 | Boosts the user’s evasiveness by 1 stage. |
| Eerie Impulse | でんき | 変化 | — | 100% | 15 | Lowers the target’s Sp. Atk stat by 2 stages. |
| Encore | ノーマル | 変化 | — | 100% | 5 | Gives the target the Encore status. |
| Endure+4 | ノーマル | 変化 | — | — | 10 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Flash | ノーマル | 変化 | — | 100% | 20 | Blinds the foe to reduce accuracy. |
| Helping Hand+5 | ノーマル | 変化 | — | — | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. |
| Ion Deluge+1 | でんき | 変化 | — | — | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Light Screen | エスパー | 変化 | — | — | 30 | Gives the user’s side the Light Screen status for 5 turns. |
| Protect+4 | ノーマル | 変化 | — | — | 10 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Rain Dance | みず | 変化 | — | — | 5 | Summons rain for 5 turns. |
| Rest | エスパー | 変化 | — | — | 5 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. |
| Roost | ひこう | 変化 | — | — | 5 | Restores 1/2 of the user’s max HP. If the user is a Flying type, it will lose the Flying type for the turn. |
| Sleep Talk | ノーマル | 変化 | — | — | 10 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Speed Swap | エスパー | 変化 | — | — | 10 | The user and the target swap their Speed stats. |
| Substitute | ノーマル | 変化 | — | — | 10 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. |
| Swagger | ノーマル | 変化 | — | 85% | 15 | Boosts the target’s Attack stat by 2 stages and confuses it. |
| Tail Whip | ノーマル | 変化 | — | 100% | 30 | Lowers the foe's DEFENSE. |
| Tailwind | ひこう | 変化 | — | — | 15 | Gives the user’s side the Tailwind status for 4 turns. |
| Taunt | あく | 変化 | — | 100% | 20 | Gives the target the Taunted status. |
| Thunder Wave | でんき | 変化 | — | 90% | 20 | Paralyzes the target. |
| Tickle | ノーマル | 変化 | — | 100% | 20 | Lowers the target’s Attack and Defense stats by 1 stage. |
| Toxic | どく | 変化 | — | 90% | 10 | Badly poisons the target. If the user is a Poison type, this move will never miss. |