| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 効果 |
|---|---|---|---|---|---|---|
| Giga Impact | ノーマル | 物理 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Last Resort | ノーマル | 物理 | 140 | 100% | 5 | This move fails unless the user has already used all the other moves it knows. |
| Iron Tail | はがね | 物理 | 100 | 75% | 15 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Play Rough | フェアリー | 物理 | 90 | 90% | 10 | Has a 10% chance of lowering the target’s Attack stat by 1 stage. |
| Take Down | ノーマル | 物理 | 90 | 85% | 20 | A tackle that also hurts the user. |
| Wild Charge | でんき | 物理 | 90 | 100% | 15 | The user takes 1/4 of the damage dealt by this move. |
| Dig | じめん | 物理 | 80 | 100% | 10 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Seed Bomb | くさ | 物理 | 80 | 100% | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| Thunder Punch | でんき | 物理 | 75 | 100% | 15 | Has a 10% chance of paralyzing the target. |
| Facade | ノーマル | 物理 | 70 | 100% | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Retaliate | ノーマル | 物理 | 70 | 100% | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| Secret Power | ノーマル | 物理 | 70 | 100% | 20 | An attack with effects that vary by location. |
| U-turn | むし | 物理 | 70 | 100% | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Aerial Ace | ひこう | 物理 | 60 | — | 20 | This move never misses. |
| Covet | ノーマル | 物理 | 60 | 100% | 25 | If the user is not already holding an item, it steals the target’s held item. |
| Thief | あく | 物理 | 60 | 100% | 25 | If the user is not already holding an item, it steals the target’s held item. |
| Cut | ノーマル | 物理 | 50 | 95% | 30 | Cuts using claws, scythes, etc. |
| Trailblaze | くさ | 物理 | 50 | 100% | 20 | Boosts the user’s Speed stat by 1 stage. |
| Tackle | ノーマル | 物理 | 40 | 100% | 35 | A full-body charge attack. |
| Nuzzle | でんき | 物理 | 20 | 100% | 20 | Paralyzes the target. |
| Endeavor | ノーマル | 物理 | — | 100% | 5 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Fling | あく | 物理 | — | 100% | 10 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. |
| Frustration | ノーマル | 物理 | — | 100% | 20 | An attack based on lack of loyalty. |
| Natural Gift | ノーマル | 物理 | — | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Return | ノーマル | 物理 | — | 100% | 20 | An attack that is based on loyalty. |
| Super Fang | ノーマル | 物理 | — | 90% | 10 | Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Hyper Beam | ノーマル | 特殊 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Thunder | でんき | 特殊 | 110 | 70% | 10 | Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunderbolt | でんき | 特殊 | 90 | 100% | 15 | Has a 10% chance of paralyzing the target. |
| Dazzling Gleam | フェアリー | 特殊 | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Discharge | でんき | 特殊 | 80 | 100% | 15 | Has a 30% chance of paralyzing targets. |
| Tera Blast | ノーマル | 特殊 | 80 | 100% | 12 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Signal Beam | むし | 特殊 | 75 | 100% | 15 | A strange beam attack that may confuse the foe. |
| Rising Voltage | でんき | 特殊 | 70 | 100% | 20 | This move’s power is doubled if the target is under the effect of Electric Terrain. |
| Volt Switch | でんき | 特殊 | 70 | 100% | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Parabolic Charge | でんき | 特殊 | 65 | 100% | 20 | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Hidden Power | ノーマル | 特殊 | 60 | 100% | 15 | The power varies with the POKéMON. |
| Round | ノーマル | 特殊 | 60 | 100% | 15 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Shock Wave | でんき | 特殊 | 60 | — | 20 | A fast and unavoidable electric attack. |
| Swift | ノーマル | 特殊 | 60 | — | 20 | Sprays star-shaped rays that never miss. |
| Electroweb | でんき | 特殊 | 55 | 95% | 15 | Lowers targets’ Speed stats by 1 stage. |
| Charge Beam | でんき | 特殊 | 50 | 90% | 10 | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. |
| Draining Kiss | フェアリー | 特殊 | 50 | 100% | 10 | The user’s HP is restored by 3/4 of the damage dealt by this move. |
| Snore | ノーマル | 特殊 | 50 | 100% | 15 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Thunder Shock | でんき | 特殊 | 40 | 100% | 30 | An electrical attack that may paralyze the foe. |
| Electro Ball | でんき | 特殊 | — | 100% | 10 | The higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150). |
| Grass Knot | くさ | 特殊 | — | 100% | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Agility | エスパー | 変化 | — | — | 30 | Boosts the user’s Speed stat by 2 stages. |
| Ally Switch+2 | エスパー | 変化 | — | — | 15 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Attract | ノーマル | 変化 | — | 100% | 15 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Charge | でんき | 変化 | — | — | 20 | Boosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charm | フェアリー | 変化 | — | 100% | 20 | Lowers the target’s Attack stat by 2 stages. |
| Confide | ノーマル | 変化 | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Double Team | ノーマル | 変化 | — | — | 15 | Boosts the user’s evasiveness by 1 stage. |
| Eerie Impulse | でんき | 変化 | — | 100% | 15 | Lowers the target’s Sp. Atk stat by 2 stages. |
| Electric Terrain | でんき | 変化 | — | — | 10 | Turns the entire field into Electric Terrain for 5 turns. |
| Endure+4 | ノーマル | 変化 | — | — | 10 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Entrainment | ノーマル | 変化 | — | 100% | 15 | Changes the target’s Ability to be the same as the user’s. |
| Flash | ノーマル | 変化 | — | 100% | 20 | Blinds the foe to reduce accuracy. |
| Helping Hand+5 | ノーマル | 変化 | — | — | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. |
| Light Screen | エスパー | 変化 | — | — | 30 | Gives the user’s side the Light Screen status for 5 turns. |
| Magnet Rise | でんき | 変化 | — | — | 10 | The user gains the Magnet Rise status. |
| Misty Terrain | フェアリー | 変化 | — | — | 10 | Turns the entire field into Misty Terrain for 5 turns. |
| Protect+4 | ノーマル | 変化 | — | — | 10 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Rain Dance | みず | 変化 | — | — | 5 | Summons rain for 5 turns. |
| Recycle | ノーマル | 変化 | — | — | 10 | Regenerates the last held item that the user consumed. The user then holds this item once more. |
| Rest | エスパー | 変化 | — | — | 5 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. |
| Sleep Talk | ノーマル | 変化 | — | — | 10 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Substitute | ノーマル | 変化 | — | — | 10 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. |
| Sunny Day | ほのお | 変化 | — | — | 5 | Summons harsh sunlight for 5 turns. |
| Swagger | ノーマル | 変化 | — | 85% | 15 | Boosts the target’s Attack stat by 2 stages and confuses it. |
| Tail Whip | ノーマル | 変化 | — | 100% | 30 | Lowers the foe's DEFENSE. |
| Tearful Look | ノーマル | 変化 | — | — | 20 | Lowers the target’s Attack and Sp. Atk stats by 1 stage. This move ignores the target’s evasiveness and can hit a target using a move such as Protect. |
| Thunder Wave | でんき | 変化 | — | 90% | 20 | Paralyzes the target. |
| Toxic | どく | 変化 | — | 90% | 10 | Badly poisons the target. If the user is a Poison type, this move will never miss. |