| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 効果 |
|---|---|---|---|---|---|---|
| Giga Impact | ノーマル | 物理 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Last Resort | ノーマル | 物理 | 140 | 100% | 5 | This move fails unless the user has already used all the other moves it knows. |
| Mega Kick | ノーマル | 物理 | 120 | 75% | 5 | The target is attacked by a kick launched with muscle-packed power. |
| Earthquake | じめん | 物理 | 100 | 100% | 10 | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. |
| Foul Play | あく | 物理 | 95 | 100% | 15 | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Take Down | ノーマル | 物理 | 90 | 85% | 20 | A tackle that also hurts the user. |
| Body Slam | ノーマル | 物理 | 85 | 100% | 15 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Mega Punch | ノーマル | 物理 | 80 | 85% | 20 | A powerful punch thrown very hard. |
| Zen Headbutt | エスパー | 物理 | 80 | 90% | 15 | Has a 20% chance of making the target flinch. |
| Brick Break | かくとう | 物理 | 75 | 100% | 15 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. |
| Rock Slide | いわ | 物理 | 75 | 90% | 10 | Has a 30% chance of making targets flinch. |
| Facade | ノーマル | 物理 | 70 | 100% | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Knock Off | あく | 物理 | 65 | 100% | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Brutal Swing | あく | 物理 | 60 | 100% | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Bulldoze | じめん | 物理 | 60 | 100% | 20 | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. |
| Covet | ノーマル | 物理 | 60 | 100% | 25 | If the user is not already holding an item, it steals the target’s held item. |
| Feint Attack | あく | 物理 | 60 | — | 20 | An attack that never misses. |
| Payback | あく | 物理 | 50 | 100% | 10 | This move’s power is doubled if the user attacks after the target. |
| Trailblaze | くさ | 物理 | 50 | 100% | 20 | Boosts the user’s Speed stat by 1 stage. |
| Endeavor | ノーマル | 物理 | — | 100% | 5 | Deals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s. |
| Fling | あく | 物理 | — | 100% | 10 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. |
| Frustration | ノーマル | 物理 | — | 100% | 20 | An attack based on lack of loyalty. |
| Return | ノーマル | 物理 | — | 100% | 20 | An attack that is based on loyalty. |
| Hyper Beam | ノーマル | 特殊 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Focus Blast | かくとう | 特殊 | 120 | 70% | 5 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Future Sight | エスパー | 特殊 | 120 | 100% | 10 | Gives the target’s spot the Future Attack status. |
| Thunder | でんき | 特殊 | 110 | 70% | 10 | Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Dream Eater | エスパー | 特殊 | 100 | 100% | 15 | Steals HP from a sleeping victim. |
| Energy Ball | くさ | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Hyper Voice | ノーマル | 特殊 | 90 | 100% | 10 | A loud attack that uses sound waves to injure. |
| Psychic | エスパー | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Thunderbolt | でんき | 特殊 | 90 | 100% | 15 | Has a 10% chance of paralyzing the target. |
| Expanding Force | エスパー | 特殊 | 80 | 100% | 10 | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. |
| Extrasensory | エスパー | 特殊 | 80 | 100% | 20 | Has a 10% chance of making the target flinch. |
| Psyshock | エスパー | 特殊 | 80 | 100% | 10 | This is a special move, but the damage it deals is calculated using the target’s Defense stat. |
| Shadow Ball | ゴースト | 特殊 | 80 | 100% | 15 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Tera Blast | ノーマル | 特殊 | 80 | 100% | 12 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Psychic Noise | エスパー | 特殊 | 75 | 100% | 10 | Gives the target the Healing Prevented status for 2 turns. |
| Psybeam | エスパー | 特殊 | 65 | 100% | 20 | An attack that may confuse the foe. |
| Hidden Power | ノーマル | 特殊 | 60 | 100% | 15 | The power varies with the POKéMON. |
| Round | ノーマル | 特殊 | 60 | 100% | 15 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Swift | ノーマル | 特殊 | 60 | — | 20 | Sprays star-shaped rays that never miss. |
| Charge Beam | でんき | 特殊 | 50 | 90% | 10 | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. |
| Chilling Water | みず | 特殊 | 50 | 100% | 20 | Lowers the target’s Attack stat by 1 stage. |
| Confusion | エスパー | 特殊 | 50 | 100% | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| Snore | ノーマル | 特殊 | 50 | 100% | 15 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Terrain Pulse | ノーマル | 特殊 | 50 | 100% | 10 | This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain. |
| Stored Power | エスパー | 特殊 | 20 | 100% | 10 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. |
| After You | ノーマル | 変化 | — | — | 15 | Makes the target move immediately after the user. |
| Ally Switch+2 | エスパー | 変化 | — | — | 15 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Attract | ノーマル | 変化 | — | 100% | 15 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Block | ノーマル | 変化 | — | — | 5 | Gives the target the Can’t Escape status. |
| Calm Mind | エスパー | 変化 | — | — | 20 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. |
| Confide | ノーマル | 変化 | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Double Team | ノーマル | 変化 | — | — | 15 | Boosts the user’s evasiveness by 1 stage. |
| Embargo | あく | 変化 | — | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| Encore | ノーマル | 変化 | — | 100% | 5 | Gives the target the Encore status. |
| Endure+4 | ノーマル | 変化 | — | — | 10 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Gravity | エスパー | 変化 | — | — | 5 | Gives the entire field the Gravity status for 5 turns. |
| Imprison | エスパー | 変化 | — | — | 10 | The user gains the Sealing Off status. |
| Instruct | エスパー | 変化 | — | — | 15 | The user makes the target reuse the last move it used. |
| Light Screen | エスパー | 変化 | — | — | 30 | Gives the user’s side the Light Screen status for 5 turns. |
| Magic Coat+4 | エスパー | 変化 | — | — | 15 | Reflects special effects back to the attacker. |
| Magic Room | エスパー | 変化 | — | — | 10 | Gives the entire field the Magic Room status for 5 turns. |
| Nasty Plot | あく | 変化 | — | — | 20 | Boosts the user’s Sp. Atk stat by 2 stages. |
| Nature Power | ノーマル | 変化 | — | — | 20 | The type of attack varies depending on the location. |
| Pain Split | ノーマル | 変化 | — | — | 20 | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. |
| Protect+4 | ノーマル | 変化 | — | — | 10 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Psych Up | ノーマル | 変化 | — | — | 10 | The user copies the target’s stat changes. |
| Psychic Terrain | エスパー | 変化 | — | — | 10 | Turns the entire field into Psychic Terrain for 5 turns. |
| Quash | あく | 変化 | — | 100% | 15 | Causes the target to move last in the turn. |
| Rain Dance | みず | 変化 | — | — | 5 | Summons rain for 5 turns. |
| Reflect | エスパー | 変化 | — | — | 20 | Gives the user’s side the Reflect status for 5 turns. |
| Rest | エスパー | 変化 | — | — | 5 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. |
| Safeguard | ノーマル | 変化 | — | — | 25 | Gives the user’s side the Safeguard status for 5 turns. |
| Scary Face | ノーマル | 変化 | — | 100% | 10 | Lowers the target’s Speed stat by 2 stages. |
| Skill Swap | エスパー | 変化 | — | — | 10 | The user and the target swap their Abilities. |
| Sleep Talk | ノーマル | 変化 | — | — | 10 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snatch+4 | あく | 変化 | — | — | 10 | Steals the effects of the move the foe uses next. |
| Spite | ゴースト | 変化 | — | 100% | 10 | Removes 4 PP from the move last used by the target. |
| Substitute | ノーマル | 変化 | — | — | 10 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. |
| Sunny Day | ほのお | 変化 | — | — | 5 | Summons harsh sunlight for 5 turns. |
| Swagger | ノーマル | 変化 | — | 85% | 15 | Boosts the target’s Attack stat by 2 stages and confuses it. |
| Taunt | あく | 変化 | — | 100% | 20 | Gives the target the Taunted status. |
| Telekinesis | エスパー | 変化 | — | — | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Toxic | どく | 変化 | — | 90% | 10 | Badly poisons the target. If the user is a Poison type, this move will never miss. |
| Trick | エスパー | 変化 | — | 100% | 10 | The user and the target swap their held items. |
| Trick Room-7 | エスパー | 変化 | — | — | 5 | Gives the entire field the Trick Room status for 5 turns. |
| Wonder Room | エスパー | 変化 | — | — | 10 | Gives the entire field the Wonder Room status for 5 turns. |
| Work Up | ノーマル | 変化 | — | — | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| Yawn | ノーマル | 変化 | — | — | 10 | Makes the target drowsy. This move never misses. |