| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 効果 |
|---|---|---|---|---|---|---|
| Explosion | ノーマル | 物理 | 250 | 100% | 5 | The user faints upon using this move. |
| Self-Destruct | ノーマル | 物理 | 200 | 100% | 5 | The user faints upon using this move. |
| Giga Impact | ノーマル | 物理 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Double-Edge | ノーマル | 物理 | 120 | 100% | 15 | The user takes 1/3 of the damage dealt by this move. |
| Earthquake | じめん | 物理 | 100 | 100% | 10 | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. |
| Stone Edge | いわ | 物理 | 100 | 80% | 5 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Take Down | ノーマル | 物理 | 90 | 85% | 20 | A tackle that also hurts the user. |
| Body Slam | ノーマル | 物理 | 85 | 100% | 15 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Body Press | かくとう | 物理 | 80 | 100% | 10 | The damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat. |
| Dig | じめん | 物理 | 80 | 100% | 10 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Drill Run | じめん | 物理 | 80 | 95% | 10 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Ice Spinner | こおり | 物理 | 80 | 100% | 15 | Removes any terrain. |
| Iron Head | はがね | 物理 | 80 | 100% | 15 | Has a 20% chance of making the target flinch. |
| Lunge | むし | 物理 | 80 | 100% | 15 | Lowers the target’s Attack stat by 1 stage. |
| Poison Jab | どく | 物理 | 80 | 100% | 20 | Has a 30% chance of poisoning the target. |
| Seed Bomb | くさ | 物理 | 80 | 100% | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
| Strength | ノーマル | 物理 | 80 | 100% | 15 | A powerful physi cal attack. |
| Rock Slide | いわ | 物理 | 75 | 90% | 10 | Has a 30% chance of making targets flinch. |
| Facade | ノーマル | 物理 | 70 | 100% | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Headbutt | ノーマル | 物理 | 70 | 100% | 15 | An attack that may make foe flinch. |
| Secret Power | ノーマル | 物理 | 70 | 100% | 20 | An attack with effects that vary by location. |
| Smart Strike | はがね | 物理 | 70 | — | 10 | This move never misses. |
| Bug Bite | むし | 物理 | 60 | 100% | 20 | If the target is holding a Berry, the user eats that Berry and gains its effect. |
| Bulldoze | じめん | 物理 | 60 | 100% | 20 | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. |
| Rock Tomb | いわ | 物理 | 60 | 95% | 15 | Lowers the target’s Speed stat by 1 stage. |
| Payback | あく | 物理 | 50 | 100% | 10 | This move’s power is doubled if the user attacks after the target. |
| Pounce | むし | 物理 | 50 | 100% | 20 | Lowers the target’s Speed stat by 1 stage. |
| Rapid Spin | ノーマル | 物理 | 50 | 100% | 40 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage. |
| Rock Smash | かくとう | 物理 | 40 | 100% | 15 | An attack that may lower DEFENSE. |
| Tackle | ノーマル | 物理 | 40 | 100% | 35 | A full-body charge attack. |
| Sand Tomb | じめん | 物理 | 35 | 85% | 15 | Gives the target the Bound status. |
| Rollout | いわ | 物理 | 30 | 90% | 20 | Attacks 5 turns with rising power. |
| Rock Blast | いわ | 物理 | 25 | 90% | 10 | The user attacks 2 to 5 times in a row. |
| Hard Press | はがね | 物理 | 0 | 100% | 10 | The more HP the target has left, the greater this move’s power (ranging between 1 and 100). |
| Bide+1 | ノーマル | 物理 | — | — | 10 | Waits 2-3 turns & hits back double. |
| Counter-5 | かくとう | 物理 | — | 100% | 20 | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Frustration | ノーマル | 物理 | — | 100% | 20 | An attack based on lack of loyalty. |
| Gyro Ball | はがね | 物理 | — | 100% | 5 | The lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150). |
| Heavy Slam | はがね | 物理 | — | 100% | 10 | The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Natural Gift | ノーマル | 物理 | — | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Return | ノーマル | 物理 | — | 100% | 20 | An attack that is based on loyalty. |
| Reversal | かくとう | 物理 | — | 100% | 15 | The less HP the user has left, the greater this move’s power (ranging between 20 and 200). |
| Hyper Beam | ノーマル | 特殊 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Steel Beam | はがね | 特殊 | 140 | 95% | 5 | After attacking, the user takes damage equal to 1/2 of its max HP. |
| Solar Beam | くさ | 特殊 | 120 | 100% | 10 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. |
| Zap Cannon | でんき | 特殊 | 120 | 50% | 5 | Paralyzes the target. |
| Bug Buzz | むし | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Earth Power | じめん | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Flash Cannon | はがね | 特殊 | 80 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Tera Blast | ノーマル | 特殊 | 80 | 100% | 12 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Giga Drain | くさ | 特殊 | 75 | 100% | 10 | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Signal Beam | むし | 特殊 | 75 | 100% | 15 | A strange beam attack that may confuse the foe. |
| Volt Switch | でんき | 特殊 | 70 | 100% | 20 | After attacking, the user switches out of battle to be replaced by another party Pokémon. |
| Mirror Shot | はがね | 特殊 | 65 | 85% | 10 | The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. |
| Venoshock | どく | 特殊 | 65 | 100% | 10 | This move’s power is doubled if the target is poisoned or badly poisoned. |
| Hidden Power | ノーマル | 特殊 | 60 | 100% | 15 | The power varies with the POKéMON. |
| Round | ノーマル | 特殊 | 60 | 100% | 15 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Swift | ノーマル | 特殊 | 60 | — | 20 | Sprays star-shaped rays that never miss. |
| Snore | ノーマル | 特殊 | 50 | 100% | 15 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Struggle Bug | むし | 特殊 | 50 | 100% | 20 | Lowers targets’ Sp. Atk stats by 1 stage. |
| Ally Switch+2 | エスパー | 変化 | — | — | 15 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Attract | ノーマル | 変化 | — | 100% | 15 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Autotomize | はがね | 変化 | — | — | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| Block | ノーマル | 変化 | — | — | 5 | Gives the target the Can’t Escape status. |
| Captivate | ノーマル | 変化 | — | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Confide | ノーマル | 変化 | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Curse | ゴースト | 変化 | — | — | 10 | Works differently for ghost-types. |
| Defense Curl | ノーマル | 変化 | — | — | 40 | Heightens the user's DEFENSE. |
| Double Team | ノーマル | 変化 | — | — | 15 | Boosts the user’s evasiveness by 1 stage. |
| Endure+4 | ノーマル | 変化 | — | — | 10 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Gravity | エスパー | 変化 | — | — | 5 | Gives the entire field the Gravity status for 5 turns. |
| Helping Hand+5 | ノーマル | 変化 | — | — | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. |
| Iron Defense | はがね | 変化 | — | — | 15 | Boosts the user’s Defense stat by 2 stages. |
| Laser Focus | ノーマル | 変化 | — | — | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Light Screen | エスパー | 変化 | — | — | 30 | Gives the user’s side the Light Screen status for 5 turns. |
| Magnet Rise | でんき | 変化 | — | — | 10 | The user gains the Magnet Rise status. |
| Metal Sound | はがね | 変化 | — | 85% | 40 | Lowers the target’s Sp. Def stat by 2 stages. |
| Mimic | ノーマル | 変化 | — | — | 10 | Copies a move used by the foe. |
| Pain Split | ノーマル | 変化 | — | — | 20 | The user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share. |
| Protect+4 | ノーマル | 変化 | — | — | 10 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Rain Dance | みず | 変化 | — | — | 5 | Summons rain for 5 turns. |
| Reflect | エスパー | 変化 | — | — | 20 | Gives the user’s side the Reflect status for 5 turns. |
| Rest | エスパー | 変化 | — | — | 5 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. |
| Rock Polish | いわ | 変化 | — | — | 20 | Boosts the user’s Speed stat by 2 stages. |
| Sandstorm | いわ | 変化 | — | — | 10 | Summons a sandstorm for 5 turns. |
| Sleep Talk | ノーマル | 変化 | — | — | 10 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Spikes | じめん | 変化 | — | — | 20 | Gives the opponent’s side the Spikes status. |
| Stealth Rock | いわ | 変化 | — | — | 20 | Gives the opponent’s side the Stealth Rock status. |
| String Shot | むし | 変化 | — | 95% | 40 | Lowers targets’ Speed stats by 2 stages. |
| Substitute | ノーマル | 変化 | — | — | 10 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. |
| Sunny Day | ほのお | 変化 | — | — | 5 | Summons harsh sunlight for 5 turns. |
| Swagger | ノーマル | 変化 | — | 85% | 15 | Boosts the target’s Attack stat by 2 stages and confuses it. |
| Sweet Scent | ノーマル | 変化 | — | 100% | 20 | Lowers targets’ evasiveness by 2 stages. |
| Telekinesis | エスパー | 変化 | — | — | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Thunder Wave | でんき | 変化 | — | 90% | 20 | Paralyzes the target. |
| Toxic | どく | 変化 | — | 90% | 10 | Badly poisons the target. If the user is a Poison type, this move will never miss. |
| Toxic Spikes | どく | 変化 | — | — | 20 | Gives the opponent’s side the Toxic Spikes status. |