| フォーム | HP | こうげき | ぼうぎょ | とくこう | とくぼう | すばやさ | 合計 |
|---|---|---|---|---|---|---|---|
| Base | 55 | 50 | 45 | 135 | 95 | 120 | 500 |
| Mega Alakazam | 55 | 50 | 65 | 175 | 105 | 150 | 600 |
| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 効果 |
|---|---|---|---|---|---|---|
| Focus Punch-3 | かくとう | 物理 | 150 | 100% | 20 | This move fails if the user has already taken damage from a move in the same turn. |
| Giga Impact | ノーマル | 物理 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Skull Bash | ノーマル | 物理 | 130 | 100% | 10 | 1st turn: Prepare 2nd turn: Attack |
| Double-Edge | ノーマル | 物理 | 120 | 100% | 15 | The user takes 1/3 of the damage dealt by this move. |
| Mega Kick | ノーマル | 物理 | 120 | 75% | 5 | The target is attacked by a kick launched with muscle-packed power. |
| Dynamic Punch | かくとう | 物理 | 100 | 50% | 5 | Confuses the target. |
| Iron Tail | はがね | 物理 | 100 | 75% | 15 | Has a 30% chance of lowering the target’s Defense stat by 1 stage. |
| Foul Play | あく | 物理 | 95 | 100% | 15 | The damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat. |
| Take Down | ノーマル | 物理 | 90 | 85% | 20 | A tackle that also hurts the user. |
| Body Slam | ノーマル | 物理 | 85 | 100% | 15 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. |
| Dig | じめん | 物理 | 80 | 100% | 10 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. |
| Mega Punch | ノーマル | 物理 | 80 | 85% | 20 | A powerful punch thrown very hard. |
| Submission | かくとう | 物理 | 80 | 80% | 20 | An attack that al so hurts the user. |
| Zen Headbutt | エスパー | 物理 | 80 | 90% | 15 | Has a 20% chance of making the target flinch. |
| Drain Punch | かくとう | 物理 | 75 | 100% | 10 | The user’s HP is restored by 1/2 of the damage dealt by this move. |
| Fire Punch | ほのお | 物理 | 75 | 100% | 15 | Has a 10% chance of burning the target. |
| Ice Punch | こおり | 物理 | 75 | 100% | 15 | Has a 10% chance of freezing the target. |
| Thunder Punch | でんき | 物理 | 75 | 100% | 15 | Has a 10% chance of paralyzing the target. |
| Facade | ノーマル | 物理 | 70 | 100% | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Headbutt | ノーマル | 物理 | 70 | 100% | 15 | An attack that may make foe flinch. |
| Psycho Cut | エスパー | 物理 | 70 | 100% | 20 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Secret Power | ノーマル | 物理 | 70 | 100% | 20 | An attack with effects that vary by location. |
| Knock Off | あく | 物理 | 65 | 100% | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Thief | あく | 物理 | 60 | 100% | 25 | If the user is not already holding an item, it steals the target’s held item. |
| Rage | ノーマル | 物理 | 20 | 100% | 20 | Raises ATTACK if the user is hit. |
| Bide+1 | ノーマル | 物理 | — | — | 10 | Waits 2-3 turns & hits back double. |
| Counter-5 | かくとう | 物理 | — | 100% | 20 | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. |
| Fling | あく | 物理 | — | 100% | 10 | This move’s power and effects depend on the user’s held item. The held item is lost after this move is used. |
| Frustration | ノーマル | 物理 | — | 100% | 20 | An attack based on lack of loyalty. |
| Natural Gift | ノーマル | 物理 | — | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Return | ノーマル | 物理 | — | 100% | 20 | An attack that is based on loyalty. |
| Seismic Toss | かくとう | 物理 | — | 100% | 20 | Deals 50 HP of damage. |
| Hyper Beam | ノーマル | 特殊 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Focus Blast | かくとう | 特殊 | 120 | 70% | 5 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Future Sight | エスパー | 特殊 | 120 | 100% | 10 | Gives the target’s spot the Future Attack status. |
| Zap Cannon | でんき | 特殊 | 120 | 50% | 5 | Paralyzes the target. |
| Dream Eater | エスパー | 特殊 | 100 | 100% | 15 | Steals HP from a sleeping victim. |
| Energy Ball | くさ | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Psychic | エスパー | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Dazzling Gleam | フェアリー | 特殊 | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Expanding Force | エスパー | 特殊 | 80 | 100% | 10 | If the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents. |
| Psyshock | エスパー | 特殊 | 80 | 100% | 10 | This is a special move, but the damage it deals is calculated using the target’s Defense stat. |
| Shadow Ball | ゴースト | 特殊 | 80 | 100% | 15 | Has a 20% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Tri Attack | ノーマル | 特殊 | 80 | 100% | 10 | Has a 20% chance of leaving the target burned, frozen, or paralyzed. |
| Signal Beam | むし | 特殊 | 75 | 100% | 15 | A strange beam attack that may confuse the foe. |
| Psybeam | エスパー | 特殊 | 65 | 100% | 20 | An attack that may confuse the foe. |
| Hidden Power | ノーマル | 特殊 | 60 | 100% | 15 | The power varies with the POKéMON. |
| Round | ノーマル | 特殊 | 60 | 100% | 15 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. |
| Shock Wave | でんき | 特殊 | 60 | — | 20 | A fast and unavoidable electric attack. |
| Swift | ノーマル | 特殊 | 60 | — | 20 | Sprays star-shaped rays that never miss. |
| Charge Beam | でんき | 特殊 | 50 | 90% | 10 | Has a 70% chance of boosting the user’s Sp. Atk stat by 1 stage. |
| Confusion | エスパー | 特殊 | 50 | 100% | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| Snore | ノーマル | 特殊 | 50 | 100% | 15 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Stored Power | エスパー | 特殊 | 20 | 100% | 10 | This move’s power is increased by 20 for each stage that the user’s stats have been boosted. |
| Grass Knot | くさ | 特殊 | — | 100% | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). |
| Night Shade | ゴースト | 特殊 | — | 100% | 15 | Deals 50 HP of damage. |
| Psywave | エスパー | 特殊 | — | 100% | 15 | An attack with variable power. |
| Ally Switch+2 | エスパー | 変化 | — | — | 15 | The user switches spots with one of its allies. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Attract | ノーマル | 変化 | — | 100% | 15 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Barrier | エスパー | 変化 | — | — | 20 | Sharply increases user's DEFENSE. |
| Calm Mind | エスパー | 変化 | — | — | 20 | Boosts the user’s Sp. Atk and Sp. Def stats by 1 stage. |
| Captivate | ノーマル | 変化 | — | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Confide | ノーマル | 変化 | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Curse | ゴースト | 変化 | — | — | 10 | Works differently for ghost-types. |
| Disable | ノーマル | 変化 | — | 100% | 20 | Gives the target the Move Disabled status for 4 turns. |
| Double Team | ノーマル | 変化 | — | — | 15 | Boosts the user’s evasiveness by 1 stage. |
| Embargo | あく | 変化 | — | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| Encore | ノーマル | 変化 | — | 100% | 5 | Gives the target the Encore status. |
| Endure+4 | ノーマル | 変化 | — | — | 10 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Flash | ノーマル | 変化 | — | 100% | 20 | Blinds the foe to reduce accuracy. |
| Gravity | エスパー | 変化 | — | — | 5 | Gives the entire field the Gravity status for 5 turns. |
| Guard Swap | エスパー | 変化 | — | — | 10 | The user swaps the changes to its Defense and Sp. Def stats with the changes to the target’s Defense and Sp. Def stats. |
| Hypnosis | エスパー | 変化 | — | 60% | 20 | Puts the target to sleep. |
| Imprison | エスパー | 変化 | — | — | 10 | The user gains the Sealing Off status. |
| Kinesis | エスパー | 変化 | — | 80% | 15 | Reduces the foe's accuracy. |
| Laser Focus | ノーマル | 変化 | — | — | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| Light Screen | エスパー | 変化 | — | — | 30 | Gives the user’s side the Light Screen status for 5 turns. |
| Magic Coat+4 | エスパー | 変化 | — | — | 15 | Reflects special effects back to the attacker. |
| Magic Room | エスパー | 変化 | — | — | 10 | Gives the entire field the Magic Room status for 5 turns. |
| Metronome | ノーマル | 変化 | — | — | 10 | Randomly uses any POKéMON move. |
| Mimic | ノーマル | 変化 | — | — | 10 | Copies a move used by the foe. |
| Miracle Eye | エスパー | 変化 | — | — | 40 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
| Nasty Plot | あく | 変化 | — | — | 20 | Boosts the user’s Sp. Atk stat by 2 stages. |
| Nightmare | ゴースト | 変化 | — | 100% | 15 | A sleeper loses 1/4 HP every turn. |
| Power Swap | エスパー | 変化 | — | — | 10 | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target’s Attack and Sp. Atk stats. |
| Protect+4 | ノーマル | 変化 | — | — | 10 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Psych Up | ノーマル | 変化 | — | — | 10 | The user copies the target’s stat changes. |
| Psychic Terrain | エスパー | 変化 | — | — | 10 | Turns the entire field into Psychic Terrain for 5 turns. |
| Rain Dance | みず | 変化 | — | — | 5 | Summons rain for 5 turns. |
| Recover | ノーマル | 変化 | — | — | 5 | Restores 1/2 of the user’s max HP. |
| Recycle | ノーマル | 変化 | — | — | 10 | Regenerates the last held item that the user consumed. The user then holds this item once more. |
| Reflect | エスパー | 変化 | — | — | 20 | Gives the user’s side the Reflect status for 5 turns. |
| Rest | エスパー | 変化 | — | — | 5 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. |
| Role Play | エスパー | 変化 | — | — | 10 | Changes the user’s Ability to be the same as the target’s. |
| Safeguard | ノーマル | 変化 | — | — | 25 | Gives the user’s side the Safeguard status for 5 turns. |
| Skill Swap | エスパー | 変化 | — | — | 10 | The user and the target swap their Abilities. |
| Sleep Talk | ノーマル | 変化 | — | — | 10 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snatch+4 | あく | 変化 | — | — | 10 | Steals the effects of the move the foe uses next. |
| Speed Swap | エスパー | 変化 | — | — | 10 | The user and the target swap their Speed stats. |
| Substitute | ノーマル | 変化 | — | — | 10 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. |
| Sunny Day | ほのお | 変化 | — | — | 5 | Summons harsh sunlight for 5 turns. |
| Swagger | ノーマル | 変化 | — | 85% | 15 | Boosts the target’s Attack stat by 2 stages and confuses it. |
| Taunt | あく | 変化 | — | 100% | 20 | Gives the target the Taunted status. |
| Telekinesis | エスパー | 変化 | — | — | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Teleport-6 | エスパー | 変化 | — | — | 20 | A move for fleeing from battle. |
| Thunder Wave | でんき | 変化 | — | 90% | 20 | Paralyzes the target. |
| Torment | あく | 変化 | — | 100% | 15 | Gives the target the Unable to Repeat status. |
| Toxic | どく | 変化 | — | 90% | 10 | Badly poisons the target. If the user is a Poison type, this move will never miss. |
| Trick | エスパー | 変化 | — | 100% | 10 | The user and the target swap their held items. |
| Trick Room-7 | エスパー | 変化 | — | — | 5 | Gives the entire field the Trick Room status for 5 turns. |
| Wonder Room | エスパー | 変化 | — | — | 10 | Gives the entire field the Wonder Room status for 5 turns. |