| フォーム | HP | こうげき | ぼうぎょ | とくこう | とくぼう | すばやさ | 合計 |
|---|---|---|---|---|---|---|---|
| Base | 83 | 55 | 90 | 130 | 81 | 86 | 525 |
| Mega Glimmora | 83 | 90 | 105 | 150 | 96 | 101 | 625 |
| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 効果 |
|---|---|---|---|---|---|---|
| Self-Destruct | ノーマル | 物理 | 200 | 100% | 5 | The user faints upon using this move. |
| Giga Impact | ノーマル | 物理 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Gunk Shot | どく | 物理 | 120 | 80% | 5 | Has a 30% chance of poisoning the target. |
| Stone Edge | いわ | 物理 | 100 | 80% | 5 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Rock Slide | いわ | 物理 | 75 | 90% | 10 | Has a 30% chance of making targets flinch. |
| Facade | ノーマル | 物理 | 70 | 100% | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. |
| Rock Tomb | いわ | 物理 | 60 | 95% | 15 | Lowers the target’s Speed stat by 1 stage. |
| Rock Throw | いわ | 物理 | 50 | 90% | 15 | Drops rocks on the enemy. |
| Smack Down | いわ | 物理 | 50 | 100% | 15 | If the target is off the ground, it gains the Landed status. This move can hit a target that has the Sky-High status. |
| Sand Tomb | じめん | 物理 | 35 | 85% | 15 | Gives the target the Bound status. |
| Mortal Spin | どく | 物理 | 30 | 100% | 15 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Poisons targets. |
| Rock Blast | いわ | 物理 | 25 | 90% | 10 | The user attacks 2 to 5 times in a row. |
| Hyper Beam | ノーマル | 特殊 | 150 | 90% | 5 | The user gains the Recharging status on the turn after this move is used. |
| Meteor Beam | いわ | 特殊 | 120 | 90% | 10 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used. |
| Solar Beam | くさ | 特殊 | 120 | 100% | 10 | The user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. |
| Sludge Wave | どく | 特殊 | 95 | 100% | 10 | Has a 10% chance of poisoning targets. |
| Earth Power | じめん | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Energy Ball | くさ | 特殊 | 90 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Sludge Bomb | どく | 特殊 | 90 | 100% | 10 | Has a 30% chance of poisoning the target. |
| Dazzling Gleam | フェアリー | 特殊 | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| Flash Cannon | はがね | 特殊 | 80 | 100% | 10 | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. |
| Power Gem | いわ | 特殊 | 80 | 100% | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Tera Blast | ノーマル | 特殊 | 80 | 100% | 12 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Venoshock | どく | 特殊 | 65 | 100% | 10 | This move’s power is doubled if the target is poisoned or badly poisoned. |
| Ancient Power | いわ | 特殊 | 60 | 100% | 5 | Has a 10% chance of boosting the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. |
| Mud Shot | じめん | 特殊 | 55 | 95% | 15 | Lowers the target’s Speed stat by 1 stage. |
| Acid Spray | どく | 特殊 | 40 | 100% | 20 | Lowers the target’s Sp. Def stat by 2 stages. |
| Acid Armor | どく | 変化 | — | — | 20 | Boosts the user’s Defense stat by 2 stages. |
| Confuse Ray | ゴースト | 変化 | — | 100% | 10 | Confuses the target. |
| Endure+4 | ノーマル | 変化 | — | — | 10 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Harden | ノーマル | 変化 | — | — | 30 | Stiffens the body’s muscles to raise DEFENSE. |
| Iron Defense | はがね | 変化 | — | — | 15 | Boosts the user’s Defense stat by 2 stages. |
| Light Screen | エスパー | 変化 | — | — | 30 | Gives the user’s side the Light Screen status for 5 turns. |
| Protect+4 | ノーマル | 変化 | — | — | 10 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Rain Dance | みず | 変化 | — | — | 5 | Summons rain for 5 turns. |
| Reflect | エスパー | 変化 | — | — | 20 | Gives the user’s side the Reflect status for 5 turns. |
| Rest | エスパー | 変化 | — | — | 5 | Fully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full. |
| Rock Polish | いわ | 変化 | — | — | 20 | Boosts the user’s Speed stat by 2 stages. |
| Sandstorm | いわ | 変化 | — | — | 10 | Summons a sandstorm for 5 turns. |
| Sleep Talk | ノーマル | 変化 | — | — | 10 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Spikes | じめん | 変化 | — | — | 20 | Gives the opponent’s side the Spikes status. |
| Spiky Shield+4 | くさ | 変化 | — | — | 10 | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. |
| Stealth Rock | いわ | 変化 | — | — | 20 | Gives the opponent’s side the Stealth Rock status. |
| Substitute | ノーマル | 変化 | — | — | 10 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. |
| Sunny Day | ほのお | 変化 | — | — | 5 | Summons harsh sunlight for 5 turns. |
| Toxic | どく | 変化 | — | 90% | 10 | Badly poisons the target. If the user is a Poison type, this move will never miss. |
| Toxic Spikes | どく | 変化 | — | — | 20 | Gives the opponent’s side the Toxic Spikes status. |